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A buttload of Time, Dedication and Passion... & Coffee.. lots of coffee ❤☕

Hello, I'm Jay, an Indie game developer with a passion for crafting unique and engaging experiences. I pride myself on attention to detail and a creative, out-of-the-box approach to both design and development.

This portfolio showcases some of my projects I've worked on that I'm most proud of, both solo & collaboratively. Below, you'll find detailed breakdowns of my most notable work, demonstrating my wide range of development skills in various game genres, including:

  • Game design, including mechanics, characters, narrative, and level creation

  • Fast iterative prototyping and Greyboxing

  • Asset creation, including 3D modelling, UV unwrapping, and texturing

  • Graphic design and Game art

  • Programming

  • 3D & 2D animation

  • Video production and sound design
     

Each project reflects my dedication to creating unique and memorable gaming experiences.

HOME: Bio
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Projects

Showcase of my best work. Past & Present.

Team projects. Solo projects. Intern work. Art exploration projects. Shipped titles.

All future projects will also be added here, and updates of previous work too, so keep an eye out. 😄

I have released 7+ significant scope game projects that all have a start to finish gameplay experience of many game genre types. 👍 All of which you can download on their respective pages linked below. Including one shipped title from my intern work.

HOME: Projects

The Cell of Whispers

A narrative driven psychological horror game.
(Solo project)

​Showing my strengths in:

  • Narrative design, w/ psychological horror themes

  • Large solo project development

  • Sound design

  • Level design, puzzle design

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Magne-Tech

A first person puzzle shooter focused on magnetism.
(Team project)

​Showing my strengths in:

  • Programming

  • Game & Mechanics Design

  • Art in Modelling, Particle FX

  • Long term project Teamwork

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Internship at RecoveryVR

VR for players with special physical needs & restrictions.
(Team project)

​Showing my strengths in:

  • Level design & building

  • Terrain sculpting, texturing

  • Team work in a real company

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Mischief Max

Isometric based puzzle solving as a ghost.
(Solo & Team project)

​Showing my strengths in:

  • Game Design

  • Programming

  • Character design & Animation

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Samantha No More

An atmospheric narrative driven puzzle solving game.
(Solo project)

​Showing my strengths in:

  • Programming

  • Narrative Design

  • Mechanics Design & Production

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Emergency Runway

Endless runner type high score chasing game.
(Solo project)

​Showing my strengths in:

  • Programming

  • Game Design

  • Fast prototyping

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Employee No. 43

A quirky humour puzzle solving narrative driven game.
(Solo project)

​Showing my strengths in:

  • Narrative Design

  • Art in Modelling, Texturing, Animation

  • Game Design

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Hammer Hell

Hack N' Slash side-scroller.
(Solo project)

​Showing my strengths in:

  • Programming

  • Game economy design & balancing

  • Fast prototyping

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Iron Explorer

Traditional platformer cave crawler with steampunk vibes.
(Team project)

​Showing my strengths in:

  • Game Design

  • 3D modelling

  • Team Project development

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Operation Bubbles

A game art exploration project.

(Solo project)

​Showing my strengths in:

  • 3D Modelling & Texturing

  • Art style exploration (Hand drawn)

  • Rigging & Animation

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Various game art projects

Exploring ideas and styles.
(Solo projects)

​Showing my strengths in:

  • Game engine development

  • Art skills in various styles

  • Post processing, Particle systems etc

If you have questions about any of these projects I am more than happy to answer them 🙂

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