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Operation Bubbles

An art style exploration game demo. (Solo project)

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Game genre: First person exploration.

Gameplay summary: Explore and solve the requests of the robots.

Platform: Windows PC.​

Engine: UE4.

Time spent on project: Nov 2020 ~ Mar 2021 (5 months)

My job role(s): All. I developed this game solo.


Operation Bubbles was made during my Cert III in Game Art Foundations.

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We had to design a level, a character and an art style around a theme we chose and had to stay consistent to.


I designed a small level featuring Bubbles the giant robot, a junker you have to reanimate so it can help you escape this military yard (didn't fully finish that concept but that was the goal)
This was a study in level design and gameplay flow structure, asset production, character rigging and animation, and some basic interaction using blueprints code.

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My contributions to this project:

  • Game design.
    - This wasn't exactly a 'game', but I designed the flow, art style, characters, theme, environment.

  • Art.
    - I created all the 3D models, the giant robot, the particle fx.
    - I designed and hand drew all the artwork and texturing of the models. 
    - I rigged the robot, did several animations for it, powering up, idle, walk cycle etc.

  • Programming.
    - I programmed a few odds & ends using UE4 Blueprints, but nothing major.

  • Audio.
    - I used text to voice to give the robots some voice dialogue.
    - Sourced / created all the other SFX.

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Highlights from this project:

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  • The giant robot features hand drawn art by myself. I was exploring a similar style to Borderlands.

  • First character I fully modelled, rigged, weight painted, animated several clips on and used in a project.

  • Made in Unreal engine, usually I use Unity.

  • My first use of Blueprints node scripting.

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