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About me

Always aiming for the next level.

G'day, I'm Jay. 
Lifelong gamer, artist, and coffee drinking aficionado.

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I have dabbled in many fields to satisfy that creative itch, but recently I found my new passion after getting my first taste of creating my own games, now I can't see myself doing anything else for the foreseeable future! Nothing else compares to the variety and infinite possibilities that game creation offers. 💘

I would say I'm a flexible game designer open to many types & genres as my portfolio shows, but some of my favourite games to design are the ones that impart the best stories & characters, with good narrative & storytelling, and a good horror or sci-fi game with an engaging story is also a top fav 😈

 

I also really enjoy thinking up fun unique mechanics and tinkering with those in prototypes, or exploring an interesting art style, or playing with crazy physics... you name it I wanna try creating it! 😄 

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Work history, Qualifications, Skills & XP

Work history:

  • Indie Game Designer & Developer - Self Employed. (Aug 2023 - Present)
    - Working on several varying genre indie projects solo & in collaboration with other talented people.
    - My responsibilities include: Game Design, 3D/2D Art, Graphic Design, Programming, UI design & implementation, QA, Animation, Sound design, Economy balancing, Social media management & marketing. Pretty much everything, challenging but fun.

     

  • Game Designer & Generalist developer at Halfbrick Studios. (Aug 2022 - Jul 2023)
    - Worked with amazing teams on projects such as Age of Zombies, Fish out of Water, Colossatron.
    - Designed, Pitched and Developed internal prototype projects, and helped Design & QA other internal team projects.
    - My responsibilities included: Porting old games to a new game engine, Game design. Programming (C# & C++), Animation & Cinematics, Quality Assurance, Graphic design/Art, Gameplay & Economy balancing, UI & UX, Project management, and many more generalist tasks.

     

  • Internship at RecoveryVR. (Dec 2021 - Apr 2022)
    - I was the Level Designer, Builder and Artist for various levels set in VR. With a focus on fun, varied and engaging gameplay with a gradual change of biome throughout the levels.
    - I designed these levels for players with specific physical rehabilitation needs and restrictions.
    - Pre planning design of the levels w/ team approval, sculpting the level terrain, populating the levels with assets, texture creation. Etc
    - Working in a team always providing regular updates.
    - Now completed this internship, click here for a review of my work during this internship. 

     

  • Graphic Designer - Freelance, contract or commission work. 
    - Work including: Logo design, branding, website design, 2D animation work, business cards etc

  • Pop culture artist - Freelance, contract or commission work.
    - Work i
    ncluding: Creating print ready vector artwork designs, always staying up to date with the latest popular trends, t-shirts, hoodies, mugs, stickers, phone cases etc etc, w/ artwork modification to suit each specific product.

  • Video production for a YouTube channel long term.
    - Work i
    ncluding: Staying up to date with the latest trends, channel management, video editing, rendering, QA, sound design, commentary, art, animation.

  • Some freelance & Commission photography work.

  • Game development on my own projects, using Unity, UE, RPG maker.

  • Did some work experience in Graphic Design at a printing / sign company.

  • Earlier work was mainly labour/factory jobs in my rural location.
    - Often I was given higher responsibility roles such as team leader and more complex work that required more dedicated focus.
    - And while labour work is usually simple, it definitely taught me a solid work ethic & no quit attitude, team or solo work unsupervised for long periods, interpersonal skills, to have a respectful attitude to all, and how to compromise & get along with almost anyone. ✌ I doubt I'll ever miss fruit picking jobs though!

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    Listed below are my qualifications, soft & hard skills, and software experience.
    Anything I don't have experience in I'm happy to develop my skills in if needed for a job role.

Qualifications:

AIE:

  • Advanced Diploma of Professional Game Development (10702NAT)

  • Diploma of Screen and Media (in Game Design) (CUA51020)

  • Cert III in Game Design / Fundamentals (CUA30720)

  • Cert III in Game Art Foundations (CUA31020)​

Other:

  • Equivalent to a Cert III in 3D Animation with CGTarian

  • Various self study courses on Skillshare, Udemy, Unity Learn, tons of Youtube.
    On topics such as rigging, rendering, lighting, 3D modelling, animation, programming, & more.

Skills:

  • Game Design

  • 3D modelling

  • UV unwrapping

  • Texturing Assets

  • Graphic design

  • Logo design / Branding

  • Programming (C# / VS)

  • 3D & 2D animation

  • Sound design

  • Character rigging (small exp)

  • Video editing / production

  • Photography & Photo editing

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Interpersonal skills & Personality traits:

  • Genuine passion for gaming

  • Positive no-quit attitude

  • Diverse creativity

  • Attention to detail

  • Tenacious work ethic

  • Communication​

  • Problem solving

  • Team player

  • Reliable solo worker

  • Time management

  • Flexibility / Adaptability

Software experience:

Very experienced:

  • Unity

  • MAYA

  • Photoshop

  • Premiere Pro

  • Audacity

  • Draw.io

  • PowerPoint
     

Some experience:

  • Substance Painter

  • UE4

  • Blender

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Misc:​

  • Team collaboration, scheduling and task tracking tools, Trello, Google shared docs etc

  • Version control software, Perforce, Git, Plastic etc

ABOUT ME: CV
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Contact Me

For any questions, queries, posers, ponderings, cerebral manifestations of multidimensional thought you believe I truly must be informed about... please don't hesitate to drop me a message on LinkedIn 🤙

ABOUT ME: Contact
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