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About me
Always aiming for the next level.
G'day, I'm Jay.
Lifelong gamer, artist, and coffee drinking aficionado.
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I have dabbled in many fields to satisfy that creative itch, but recently I found my new passion after getting my first taste of creating my own games, now I can't see myself doing anything else for the foreseeable future! Nothing else compares to the variety and infinite possibilities that game creation offers. 💘
I would say I'm a flexible game designer open to many types & genres as my portfolio shows, but some of my favourite games to design are the ones that impart the best stories & characters, with good narrative & storytelling, and a good horror or sci-fi game with an engaging story is also a top fav 😈
I also really enjoy thinking up fun unique mechanics and tinkering with those in prototypes, or exploring an interesting art style, or playing with crazy physics... you name it I wanna try creating it! 😄
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Work history, Qualifications, Skills & XP
Work history:
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Indie Game Designer & Developer - Self Employed. (Aug 2023 - Present)
- Working on several varying genre indie projects solo & in collaboration with other talented people.
- My responsibilities include: Game Design, 3D/2D Art, Graphic Design, Programming, UI design & implementation, QA, Animation, Sound design, Economy balancing, Social media management & marketing. Pretty much everything, challenging but fun.
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Game Designer & Generalist developer at Halfbrick Studios. (Aug 2022 - Jul 2023)
- Worked with amazing teams on projects such as Age of Zombies, Fish out of Water, Colossatron.
- Designed, Pitched and Developed internal prototype projects, and helped Design & QA other internal team projects.
- My responsibilities included: Porting old games to a new game engine, Game design. Programming (C# & C++), Animation & Cinematics, Quality Assurance, Graphic design/Art, Gameplay & Economy balancing, UI & UX, Project management, and many more generalist tasks.
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Internship at RecoveryVR. (Dec 2021 - Apr 2022)
- I was the Level Designer, Builder and Artist for various levels set in VR. With a focus on fun, varied and engaging gameplay with a gradual change of biome throughout the levels.
- I designed these levels for players with specific physical rehabilitation needs and restrictions.
- Pre planning design of the levels w/ team approval, sculpting the level terrain, populating the levels with assets, texture creation. Etc
- Working in a team always providing regular updates.
- Now completed this internship, click here for a review of my work during this internship.
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Graphic Designer - Freelance, contract or commission work.
- Work including: Logo design, branding, website design, 2D animation work, business cards etc -
Pop culture artist - Freelance, contract or commission work.
- Work including: Creating print ready vector artwork designs, always staying up to date with the latest popular trends, t-shirts, hoodies, mugs, stickers, phone cases etc etc, w/ artwork modification to suit each specific product. -
Video production for a YouTube channel long term.
- Work including: Staying up to date with the latest trends, channel management, video editing, rendering, QA, sound design, commentary, art, animation. -
Some freelance & Commission photography work.
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Game development on my own projects, using Unity, UE, RPG maker.
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Did some work experience in Graphic Design at a printing / sign company.
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Earlier work was mainly labour/factory jobs in my rural location.
- Often I was given higher responsibility roles such as team leader and more complex work that required more dedicated focus.
- And while labour work is usually simple, it definitely taught me a solid work ethic & no quit attitude, team or solo work unsupervised for long periods, interpersonal skills, to have a respectful attitude to all, and how to compromise & get along with almost anyone. ✌ I doubt I'll ever miss fruit picking jobs though!
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Listed below are my qualifications, soft & hard skills, and software experience.
Anything I don't have experience in I'm happy to develop my skills in if needed for a job role.
Qualifications:
AIE:
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Advanced Diploma of Professional Game Development (10702NAT)
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Diploma of Screen and Media (in Game Design) (CUA51020)
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Cert III in Game Design / Fundamentals (CUA30720)
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Cert III in Game Art Foundations (CUA31020)​
Other:
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Equivalent to a Cert III in 3D Animation with CGTarian
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Various self study courses on Skillshare, Udemy, Unity Learn, tons of Youtube.
On topics such as rigging, rendering, lighting, 3D modelling, animation, programming, & more.
Skills:
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Game Design
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3D modelling
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UV unwrapping
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Texturing Assets
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Graphic design
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Logo design / Branding
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Programming (C# / VS)
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3D & 2D animation
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Sound design
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Character rigging (small exp)
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Video editing / production
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Photography & Photo editing
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Interpersonal skills & Personality traits:
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Genuine passion for gaming
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Positive no-quit attitude
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Diverse creativity
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Attention to detail
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Tenacious work ethic
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Communication​
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Problem solving
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Team player
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Reliable solo worker
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Time management
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Flexibility / Adaptability
Software experience:
Very experienced:
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Unity
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MAYA
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Photoshop
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Premiere Pro
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Audacity
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Draw.io
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PowerPoint
Some experience:
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Substance Painter
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UE4
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Blender
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Misc:​
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Team collaboration, scheduling and task tracking tools, Trello, Google shared docs etc
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Version control software, Perforce, Git, Plastic etc
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Contact Me
For any questions, queries, posers, ponderings, cerebral manifestations of multidimensional thought you believe I truly must be informed about... please don't hesitate to drop me a message on LinkedIn 🤙